You have a purpose: Win Souls and Make Disciples..

The Great Commission

Then Jesus came to them and said, "All authority in heaven and on earth has been given to me. Therefore go and make disciples of all nations, baptizing them in the name of the Father and of the Son and of the Holy Spirit, and teaching them to obey everything I have commanded you. And surely I am with you always, to the very end of the age."

-Matthew 28:17-20

Friday, April 9, 2010

MAFIA-Pure Strategy

PULLING CONCEPT


Unit Terms:

siege = rams, cata, and morts
range = guns, archers
fronts = SG, phalanx
flanks = swords , spears
air S = gyro
air A = bombs
support = docs, cooks

NOTE: always remember to know your opponent's units 1st before attacking.

dito, ipagpalagay nating complete set ang kalaban


SETS:

A = air S + siege + fronts + range

B = air S + air A

C = range + support

D = air S + siege + fronts + flanks

E = air S + siege + fronts + flanks


NOTE: air S should be released only if your opponent has bombs. Once his/her bombs are all gone remove and don't include air S on any of the sets except set B.

NOTE: Spears can be use as substitute to your swords since it cost less in time training, upkeep, and resources. Swords are very effective flanks yet it cost more than spears BUT that doesn’t mean you don’t need have one. Swords will be or should be use once your opponent’s flanks are all gone – Finishing touch.

UNITS PER SLOT INSIDE THE BATTLE FIELD

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Fronts = 7 slots

SG = 10/slot = 70 units

Phalanx = 30/slot = 210 units

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Range = 7 slots

Archers = 30/slot = 210 units

Guns = 7/slot = 49 units

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Siege = 3 slots

rams, cata, morts = 6/slots = 18 units

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Flanks = 4 slots

Swords, spears = 30/slot = 120 units

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Air = 2 slots ( 1 for gyro and 1 for bombs)

Gyro = 30/slot = 30 units

Bombs = 15/slot = 15 units

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Support = 2 slots

Docs and Cooks = unlimited


NOTE: always make sure that you have an extra unit which will be considered as you reserved units.


ETA PER UNIT

air S = 7min and 30sec
air A = 30min
flanks = 10min
Fronts:
phalanx = 10min
SG = 15min
cooks = 15min
docs = 10min
siege = 15min

NOTE: the normal expected ETA is 15min/wave, so once you mixed a unit lesser than 15min to a unit with 15min ETA it will have the same ETA which is 15min. same goes for bombs, any unit mixed with Bombs - which has the highest ETA - will have the same ETA as the Bombs. (That is why we require you to send it in a separate batch)


EXECUTION


NOTE: every round has 20min duration. Once your units engage during that 20min duration, they will be counted on the next round.


1st wave/round = requires 3 action points:

1 action point for set A
1 action point for set B
1 action point for set C

NOTE: once set A engaged pull it out immediately (the set will stay for the whole duration of the round)

2nd wave/round = requires 2 action points:

1 action point for set D
1 action point for set B

NOTE: this should be sent once set A engages. Once the old set B engages PULL IT OUT immediately while round 2 duration is running.

3rd wave/round = requires 2 action points:

1 action point for set E
1 action point for set B

NOTE: once set E engages PULL OUT set D immediately during the round duration. Once the old set B engages PULL IT OUT immediately while the round duration is running.

4th wave/round = requires 3 action points

1 action point for set C
1 action point for set D
1 action point for set B

NOTE: once set D and C engages PULL OUT set E and the old set C immediately during the round duration. Once set B engages PULL IT OUT immediately while the round duration is running.

5th wave/round = requires 2 action points:

1 action point for set E
1 action point for set B

NOTE: once set E engages PULL OUT set D immediately during the round duration. Once the old set B engages PULL IT OUT immediately while the round duration is running

6th wave/round = requires 2 action points:

1 action point for set D
1 action point for set B

NOTE: once set D engages PULL OUT set E immediately during the round duration. Once set B engages PULL IT OUT immediately while the round duration is running.

6th wave/round = requires 3 action points

1 action point for set C
1 action point for set E
1 action point for set B

NOTE: once set E and C engages PULL OUT set D and the old set C immediately during the round duration. Once set B engages PULL IT OUT immediately while the round duration is running.

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Set B options:

NOTE: Set B should only be sent if the opponent still has siege units like CATA and MORTS. DO NOT include/send set B if there are only rams and if your opponent has a lot of GYROS but no BOMBS. If your opponent has no bombs left and has no siege units such as CATA and MORTS, this set will no longer be needed.

Why we need to pull out set B every time it engages?

NOTE: this is to lessen the received damage or the loss of your air units. If this is done, the result from the first round will still be the same as the second meaning - the loss unit will not increase while on the opponent will.

About set D and E:

NOTE: air S should be included only if your opponent has bombs. Once his/her bombs are all gone remove it and don't include air S on any of the sets except set B.

Swords and Spears:

NOTE: Spears can be use as substitute to your swords since it cost less in time training, upkeep, and resources. Swords are very effective flanks yet it cost more than spears BUT that doesn’t mean you don’t need have one. Swords will be or should be used once your opponent’s flanks are all gone – Finishing touch.

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NOW ITS YOUR TURN TO PRACTICE...^^

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